Animation, Entertainment and Games


Animation is everything from the 2D to 3D display experience, to create an illusion of motion. One of the most simple animation examples was discovered in 1868; ‘flip book’. This contains a series of images that vary gradually from one image to the next. The flip book works by the viewer looking straight into the image, rather than looking from left to right to get, and flipping the pages of the flip book with some speed to create an illusion/animation.

Stop motion founded in 1899 by Arthur Melbourne-Cooper, is another great example of animation, depending on how well the images are executed, depends of the quality finish at the end. Stop motion can be anything from hand drawn images/objects being photographed, to actually photographing the object piece. The images should have no drastic change from one to the next and should only vary slightly to get a smooth looking stop-motion animation clip.

In-fact there are hundreds of different methods for executing brilliant animations and all of these have developed from simple and extreme ideas by individuals and creative teams over time:

Puppet animation

Clay animation

Silhouette animation

Model animation

Cut Out animation

Go Motion animation

Object animation



Paint on glass animation

Sand animation

Pin Screen animation


Entertainment is a action, activity or event that engages with the public, to entertain, amuse and interest. In many cases entertainment may also provide enjoyment, fun and laughter. Forms of entertainment can be very little or large and can serve for a single person or a massive population/audience. Some examples are:





Adult entertainment







Video games are electronic and involves human interaction to generate visual feedback on a screen or monitor. Video games can be played on all sorts of different devices from an old mobile phone to a PlayStation or XBOX console. They can be played from home, on mobile or in an arcade, so they are designed to entertain people everywhere. Graphic design plays a massive part in games design alongside technology development. New software is always getting developed to create better games, with stunning, super-fine graphics and visuals. Since the 1972 there has been a total of 8 generations to video game consoles:

First generation: The Magnavox Odyssey

Second generation: The Atari 2600

Third generation: Nintendo (the family computer)

Fourth generation: SEGA

Fifth generation: PlayStation 1

Sixth generation: SEGA Dream-cast, PlayStation 2, XBOX, Nintendo GameCube

Seventh generation: XBOX 360, PlayStation 3 – BluRay

Eighth generation: Nintendo Wii U – Motion sensor/active





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